rustls/ticketer.rs
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use crate::rand;
use crate::server::ProducesTickets;
use crate::Error;
use pki_types::UnixTime;
use alloc::boxed::Box;
use alloc::vec::Vec;
use core::mem;
use std::sync::{Mutex, MutexGuard};
#[derive(Debug)]
pub(crate) struct TicketSwitcherState {
next: Option<Box<dyn ProducesTickets>>,
current: Box<dyn ProducesTickets>,
previous: Option<Box<dyn ProducesTickets>>,
next_switch_time: u64,
}
/// A ticketer that has a 'current' sub-ticketer and a single
/// 'previous' ticketer. It creates a new ticketer every so
/// often, demoting the current ticketer.
#[derive(Debug)]
pub struct TicketSwitcher {
pub(crate) generator: fn() -> Result<Box<dyn ProducesTickets>, rand::GetRandomFailed>,
lifetime: u32,
state: Mutex<TicketSwitcherState>,
}
impl TicketSwitcher {
/// Creates a new `TicketSwitcher`, which rotates through sub-ticketers
/// based on the passage of time.
///
/// `lifetime` is in seconds, and is how long the current ticketer
/// is used to generate new tickets. Tickets are accepted for no
/// longer than twice this duration. `generator` produces a new
/// `ProducesTickets` implementation.
pub fn new(
lifetime: u32,
generator: fn() -> Result<Box<dyn ProducesTickets>, rand::GetRandomFailed>,
) -> Result<Self, Error> {
Ok(Self {
generator,
lifetime,
state: Mutex::new(TicketSwitcherState {
next: Some(generator()?),
current: generator()?,
previous: None,
next_switch_time: UnixTime::now()
.as_secs()
.saturating_add(u64::from(lifetime)),
}),
})
}
/// If it's time, demote the `current` ticketer to `previous` (so it
/// does no new encryptions but can do decryption) and use next for a
/// new `current` ticketer.
///
/// Calling this regularly will ensure timely key erasure. Otherwise,
/// key erasure will be delayed until the next encrypt/decrypt call.
///
/// For efficiency, this is also responsible for locking the state mutex
/// and returning the mutexguard.
pub(crate) fn maybe_roll(&self, now: UnixTime) -> Option<MutexGuard<TicketSwitcherState>> {
// The code below aims to make switching as efficient as possible
// in the common case that the generator never fails. To achieve this
// we run the following steps:
// 1. If no switch is necessary, just return the mutexguard
// 2. Shift over all of the ticketers (so current becomes previous,
// and next becomes current). After this, other threads can
// start using the new current ticketer.
// 3. unlock mutex and generate new ticketer.
// 4. Place new ticketer in next and return current
//
// There are a few things to note here. First, we don't check whether
// a new switch might be needed in step 4, even though, due to locking
// and entropy collection, significant amounts of time may have passed.
// This is to guarantee that the thread doing the switch will eventually
// make progress.
//
// Second, because next may be None, step 2 can fail. In that case
// we enter a recovery mode where we generate 2 new ticketers, one for
// next and one for the current ticketer. We then take the mutex a
// second time and redo the time check to see if a switch is still
// necessary.
//
// This somewhat convoluted approach ensures good availability of the
// mutex, by ensuring that the state is usable and the mutex not held
// during generation. It also ensures that, so long as the inner
// ticketer never generates panics during encryption/decryption,
// we are guaranteed to never panic when holding the mutex.
let now = now.as_secs();
let mut are_recovering = false; // Are we recovering from previous failure?
{
// Scope the mutex so we only take it for as long as needed
let mut state = self.state.lock().ok()?;
// Fast path in case we do not need to switch to the next ticketer yet
if now <= state.next_switch_time {
return Some(state);
}
// Make the switch, or mark for recovery if not possible
if let Some(next) = state.next.take() {
state.previous = Some(mem::replace(&mut state.current, next));
state.next_switch_time = now.saturating_add(u64::from(self.lifetime));
} else {
are_recovering = true;
}
}
// We always need a next, so generate it now
let next = (self.generator)().ok()?;
if !are_recovering {
// Normal path, generate new next and place it in the state
let mut state = self.state.lock().ok()?;
state.next = Some(next);
Some(state)
} else {
// Recovering, generate also a new current ticketer, and modify state
// as needed. (we need to redo the time check, otherwise this might
// result in very rapid switching of ticketers)
let new_current = (self.generator)().ok()?;
let mut state = self.state.lock().ok()?;
state.next = Some(next);
if now > state.next_switch_time {
state.previous = Some(mem::replace(&mut state.current, new_current));
state.next_switch_time = now.saturating_add(u64::from(self.lifetime));
}
Some(state)
}
}
}
impl ProducesTickets for TicketSwitcher {
fn lifetime(&self) -> u32 {
self.lifetime * 2
}
fn enabled(&self) -> bool {
true
}
fn encrypt(&self, message: &[u8]) -> Option<Vec<u8>> {
let state = self.maybe_roll(UnixTime::now())?;
state.current.encrypt(message)
}
fn decrypt(&self, ciphertext: &[u8]) -> Option<Vec<u8>> {
let state = self.maybe_roll(UnixTime::now())?;
// Decrypt with the current key; if that fails, try with the previous.
state
.current
.decrypt(ciphertext)
.or_else(|| {
state
.previous
.as_ref()
.and_then(|previous| previous.decrypt(ciphertext))
})
}
}