macro_rules! enum_builder {
(
$(#[$comment:meta])*
@U8
$enum_vis:vis enum $enum_name:ident
{ $( $enum_var: ident => $enum_val: expr ),* }
) => {
$(#[$comment])*
#[non_exhaustive]
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
$enum_vis enum $enum_name {
$( $enum_var),*
,Unknown(u8)
}
impl $enum_name {
$enum_vis fn get_u8(&self) -> u8 {
let x = self.clone();
match x {
$( $enum_name::$enum_var => $enum_val),*
,$enum_name::Unknown(x) => x
}
}
}
impl Codec for $enum_name {
#[allow(unused_qualifications)]
fn encode(&self, bytes: &mut alloc::vec::Vec<u8>) {
self.get_u8().encode(bytes);
}
fn read(r: &mut Reader) -> Result<Self, crate::error::InvalidMessage> {
match u8::read(r) {
Ok(x) => Ok($enum_name::from(x)),
Err(_) => Err(crate::error::InvalidMessage::MissingData(stringify!($enum_name))),
}
}
}
impl From<u8> for $enum_name {
fn from(x: u8) -> Self {
match x {
$($enum_val => $enum_name::$enum_var),*
, x => $enum_name::Unknown(x),
}
}
}
};
(
$(#[$comment:meta])*
@U16
$enum_vis:vis enum $enum_name:ident
{ $( $enum_var: ident => $enum_val: expr ),* }
) => {
$(#[$comment])*
#[non_exhaustive]
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
$enum_vis enum $enum_name {
$( $enum_var),*
,Unknown(u16)
}
impl $enum_name {
$enum_vis fn get_u16(&self) -> u16 {
let x = self.clone();
match x {
$( $enum_name::$enum_var => $enum_val),*
,$enum_name::Unknown(x) => x
}
}
#[allow(dead_code)] $enum_vis fn as_str(&self) -> Option<&'static str> {
match self {
$( $enum_name::$enum_var => Some(stringify!($enum_var))),*
,$enum_name::Unknown(_) => None,
}
}
}
impl Codec for $enum_name {
#[allow(unused_qualifications)]
fn encode(&self, bytes: &mut alloc::vec::Vec<u8>) {
self.get_u16().encode(bytes);
}
fn read(r: &mut Reader) -> Result<Self, crate::error::InvalidMessage> {
match u16::read(r) {
Ok(x) => Ok($enum_name::from(x)),
Err(_) => Err(crate::error::InvalidMessage::MissingData(stringify!($enum_name))),
}
}
}
impl From<u16> for $enum_name {
fn from(x: u16) -> Self {
match x {
$($enum_val => $enum_name::$enum_var),*
, x => $enum_name::Unknown(x),
}
}
}
};
}